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CSS Computer Science Syllabus — FPSC Download PDF

css-computer-science-syllabus-pdf-fpsc-repeated topics

The CSS computer science syllabus carries 200. It falls under Group 1 of the CSS optional subjects — Commerce and Social Sciences — alongside International RelationsEconomicsPolitical Science, and Accountancy and Auditing under the Central Superior Services examination rules set by FPSC. The computer science CSS syllabus covers programming fundamentals, data structures, algorithms, operating systems, computer networks, databases, and software engineering — drawn from standard undergraduate computer science curriculum. FPSC targets candidates who can apply computing concepts analytically, not just recall definitions. Computer science and IT graduates choose this subject for its direct overlap with their degree coursework, making it one of the highest-scoring optional subjects for candidates from a computing background.

COMPUTER SCIENCE Paper I CSS Syllabus

COMPUTER SCIENCE (200 MARKS)

Section-A (50 Marks)

I. Introduction to Computing Introduction to Information Technology and Computers, History of Computing, Computer HW and SW Details, Computer System Components and Communication System, Input & Output devices and their types, Storage Media and their types, Types of Computer Hardware, Software, and Programming languages, Information Representation & Number Systems, User interfaces, Major Software Issues, Creation, formatting, and maintenance of Computer documents, Usage of Word processors, Spread sheets, Power-Point, Email, Search Engines, Browsers, Messengers, and Internet, Computers & Society, Information Security/Privacy, Computer Crimes and Ethical Challenges, Viruses, Plagiarism, Intellectual Property Rights, Difference between computer science, software engineering, information technology, information systems, computer engineering and bioinformatics; IEEE / ACM computing disciplines guidelines.

II. Programming Fundamentals Basic programming elements and concepts, Problem Solving & Program Design, Components of a programming language, Program development and execution, Program structure, Data types and variable declarations, Standard I/O streams, and statements, Control structures, Standard library functions, User defined functions and parameter passing, Arrays, pointers, and strings, Structures, unions, and bit manipulation operators.

III. Object Oriented Paradigm Object Oriented Programming Concepts ( Object-oriented paradigm, data abstraction, encapsulation, inheritance, Polymorphism), Introduction to Classes and Objects ( classes, objects, data members, member functions), Classes Advanced ( friends, static, composition, this, const), Operator overloading (stream insertion, stream extraction, binary operator, unary operator), Inheritance (single inheritance, multiple inheritances, protected members, method over-riding), Polymorphism (virtual function, pure-virtual functions, abstract class, abstract super class), Standard Template Library (STL), Files & streams (sequential access files, random access files), File processing, Exception Handling

Section-B (50 Marks)

IV. Algorithms & Data Structures Fundamental concepts, Properties of algorithms, Criteria for an Algorithm, Parameters for selecting an algorithm, Algorithm Representations, Pseudo Code and Flow Charts, Designing Algorithms, Algorithm Analysis and Asymptotic Notations, Classification of Lists, Abstract Data Types, Implementation of Stacks and Queues using ADTs, Searching and Sorting Algorithms (Linear Search, Binary Search, Bubble Sort, Merge Sort, Quick Sort, Heap Sort), Stacks and Queues, Hash Tables (Linear Probing, Bucketing, Chaining), Recursion, Trees (Binary Trees, Binary Search trees, AVL Trees, Two-Three Trees), Graphs, Heuristic (Guided) Search, Genetic Algorithms, Encryption Algorithms (DES, RSA)

V. Software Engineering Software Processes, Software Process Models, Agile Software Development, Analysis Modeling, Requirements Engineering, Design Concepts, Architectural Design, Design & Implementation, Software Testing, System Delivery and Maintenance, Software Evolution Formal Specification, Software Quality Assurance, Introduction to Proofs of Correctness (LNO), Distributed Software Engineering, Aspect-Oriented Software Engineering, Project Management, Process Improvement

VI. Compiler Construction Difference among various type of Translators, Phases of Compilers, Classification of Compilers, Lexical Analysis (Input buffering, Specification & Recognition of tokens, Regular expressions, Finite automata, Syntax Analysis (Context-free grammars and their classification, LL(k) vs. LR(k) grammars, Top-down vs. Bottom-Up parsers, Parsing Techniques, FIRST and FOLLOW sets, Predictive Parsing using LL(1) grammars, Syntax error handling and recovery strategies), Syntax Directed Translation (Synthesized attributes, Inherited attributes, Construction of syntax trees, Top-down translation), Semantic analysis (Symbol tables, Type Expressions, Type Checking of statements), Intermediate Code Generation, Code Generation (Issues in the design of code generation, The target machine, Run-time storage management, Register allocation), Code optimization (Elimination of Redundant code, Folding of Constant, Loop optimization, Peephole optimization, Problems of optimization)

COMPUTER SCIENCE Paper II CSS Syllabus

Section-A (50 Marks)

I. Computer Organization & Architecture Fundamental concepts, Overview of a Computer System, Evolution & Performance Languages, Architectural levels, Virtual machines, Processor types, Metrics, Machine instructions, Instruction execution cycle, CISC vs. RISC, Parallelism, Internal/External data representation, Computer Function and Interconnections, Cache Memory, Internal Memory, External Memory, Input /Output System, Computer Arithmetic Microprocessor and its Bus Structure, I/O Types, Types of Buses, Memory Organization and Structure, information flow and execution in Machine, Instruction Representation, Machine Instruction Characteristics, Instruction Processing, Processor Structure & Function, Control Unit Operation, Micro-programmed Control, Instruction-Level Parallelism And Superscalar Processors, Parallel Processing, Multi-Processor and Multi-core Systems

II. Computer Communications & Networks Basic Concepts and Classification of Networks, Circuit switching, Packet switching, Multiplexing (TDM, FDM), Layering: OSI and TCP/IP, Application Layer (Network application architectures, HTTP, FTP, Email, DNS, P2P applications), Transport Layer (Multiplexing in UDP and TCP, Connectionless Transport: UDP, Reliable data transfer and TCP, Congestion avoidance and control), Network Layer (The Internet Protocol, IPv4 Datagram, Internet Address Classes, Special IP Addresses ARP, IPv6, ICMP, Network Address Translation (NAT), Internet Routing Protocols and Algorithms, X.25, Frame relay and ATM, MPLS), Physical & Link Layer Functionalities (Error Detection & Control, ARQ, Link layer addressing, LAN Technologies, Bridges and Hubs, Multiple Access), Special topics (Security, Overlay networks, naming, Content distribution networks, Peer to peer systems, DHTs, Network Attacks)

III. Operating Systems Concepts Roles of an Operating System, Operating-System Evolution, Structures, and Operations, Classification of Operating Systems, Computing Environments, Design and Components of OS, Process Management, Process Synchronization, Deadlocks, Memory Management, Virtual Memory Management, File Systems (UNIX and Windows Systems), I/O Management

Section-B (50 Marks)

IV. Database Systems Introduction to Database Systems, Relational Data Model & Relational Database Constraints, Relational Data Model, SQL, Relational Algebra & Calculus, ER Model, ER to Relational Mapping, PL/SQL Stored Procedures & Triggers, Functional Dependencies and Normalization, Storage & Indexing, Indexing Structure, XML documents & Web Services, Query Processing & Evaluation, Query Optimization, Transaction processing, Object-Oriented Databases, Distributed Databases, Database Security & Access Control

V. Digital Image Processing The relation between Image Processing, Computer Graphics, Computer Vision and Artificial Intelligence; Image Sensing and Acquisition Techniques; Representing Digital Image; Image Sampling and Quantization; Image Storage and Operations; Image Transformations (Translation, Scaling, Rotation, Shear); Image Histogram; Image Enhancement (Contrast, Smoothing, Sharpening); Gray-scale and Color Images; Color Models (RGB, CMYK and HIS); Image Restoration; Noise Models; Morphological Operators (Erosion, Dilation, Opening, Closing, Skeletonization, Thinning); Image Segmentation; Point Detection, Line Detection, Edge Detection and Boundary Detection; Image Compression

VI. Web Engineering & Technologies Modeling techniques for web applications, Introduction to web engineering, requirement engineering, requirement, types of requirements, functional requirements, non functional requirements, Requirement engineering process (Elicitation and negotiation, Documentation, Validation and verification, Management), HTML(hypertext markup language), Software Architecture, Styles, Patterns, and frameworks, Components of Web Architecture, Classifications of web architecture, Web Application layered architecture (client server, n- layered, JSP model, struts, OOHDM), Integration Architecture, Data Aspect architectures, Cascading Style Sheet(CSS), CSS properties, JavaScript (Functionalities, Events, Variables, Operators), DOM(Document Object Model), XML, RSS, API, Client-side programming using (HTML, XHTML, XML, JavaScript, and CSS), Server-side programming using PHP, Web development process, Web Application Development Methodologies, Web site promotion and deployment, Web applications Issues (Accessibility, testing, performance, operation, maintenance, security)

SUGGESTED READINGS

S. No.TitleAuthor
1.C++ How to ProgramHarvey M. Deitel and Paul J. Deitel.
2.Compilers: Principles, Techniques, and ToolsAlfred V. Aho, Ravi Sethi, and Jeffrey D. Ullman
3.Operating System ConceptsSilberschatz, Galvin, and Gagne. John
4.Operating SystemsWilliam Stallings
5.Computer Organization & ArchitectureWilliam Stallings
6.Computer System ArchitectureM. Morris Mano
7.Computer Organization and Design: The Hardware/ Software InterfaceDavid A. Patterson and John L. Hennessy
8.Software EngineeringIan Sommerville
9.Software Engineering A Practitioner’s ApproachRoger S. Pressman
10.Data Structures and Algorithm Analysis in C++Mark Allen Weiss
11.Computer Networking: A Top Down approach featuring the InternetJames F. Kurose and Keith W. Ross
12.Data and Computer CommunicationsWilliam Stallings
13.Computer NetworksAndrew Tanenbaum
14.Fundamentals of Database SystemsRamez Elmasri and S. B
15.Database Systems ConceptsSilberchatz, Abraham & Korth, Sudarshan
16.Web Services: Principles and TechnologyMichael Papazoglu
17.Electronic Commerce: The Second Wave, Ninth EditionGary P. Schneider
18.Electronic-Commerce –A Managerial PerspectiveTurban, Lee, King, Chung
19.Web EngineeringKappel, G., Proll, B. Reich, S. & Retschitzzegger
20.Styling Web Pages with CSSTom Negrino and Dori Smith
21.PHP: The Good PartsPeter B. MacIntyre
22.Learn JavaScriptChuck Easttom
23.ADTs, Data Structures, and Problem Solving with C++Larry R. Nayhoff
24.Digital Image ProcessingGonzalez and Woods

COMPUTER SCIENCE Paper I Frequency Analysis

Syllabus TopicNumber of QuestionsYears AppearedPercentage WeightageTrend (High / Medium / Low)
I. Introduction to Computing102009, 2010, 2014, 2017, 2018, 2019, 2021, 2022, 2024, 202513.5%High
II. Computer Programming122009, 2011, 2012, 2013, 2014, 2015, 2017, 2018, 2019, 2022, 2024, 202516.2%High
III. Object Oriented Programming142009, 2011, 2012, 2013, 2014, 2015, 2017, 2018, 2019, 2021, 2022, 2024, 202518.9%High
IV. Algorithms & Data Structures152009, 2011, 2012, 2013, 2014, 2015, 2017, 2018, 2019, 2021, 2022, 2024, 202520.3%High
V. Software Engineering132009, 2011, 2012, 2013, 2014, 2015, 2017, 2019, 2021, 2022, 2024, 202517.6%High
VI. Theory of Automata & Computation62018, 2021, 2022, 2024, 20258.1%Medium
VII. Compiler Theory42017, 2019, 2021, 20255.4%Medium

COMPUTER SCIENCE Paper II Frequency Analysis

Syllabus TopicNumber of QuestionsYears AppearedPercentage WeightageTrend (High / Medium / Low)
I. Computer Organization & Architecture112009, 2014, 2015, 2017, 2018, 2019, 2020, 2021, 2023, 2024, 202516.7%High
II. Computer Communications & Networks142009, 2010, 2011, 2012, 2013, 2014, 2015, 2017, 2018, 2019, 2020, 2021, 2023, 202421.2%High
III. Operating Systems Concepts132009, 2012, 2013, 2014, 2015, 2017, 2018, 2019, 2020, 2021, 2022, 2023, 202419.7%High
IV. Database Systems122009, 2011, 2012, 2013, 2014, 2015, 2017, 2018, 2020, 2021, 2023, 202418.2%High
V. Digital Image Processing102014, 2015, 2018, 2019, 2020, 2021, 2022, 2024, 202515.1%High
VI. Web Engineering & Technologies62011, 2013, 2015, 2019, 2020, 20229.1%Medium

COMPUTER SCIENCE Paper I Top 5 Most Repeated Topics

1. IV. Algorithms & Data Structures (15 questions)

2. III. Object Oriented Programming (14 questions)

3. V. Software Engineering (13 questions)

4. II. Computer Programming (12 questions)

5. I. Introduction to Computing (10 questions)

COMPUTER SCIENCE Paper II Top 5 Most Repeated Topics

1. II. Computer Communications & Networks (14 questions)

2. III. Operating Systems Concepts (13 questions)

3. IV. Database Systems (12 questions)

4. I. Computer Organization & Architecture (11 questions)

5. V. Digital Image Processing (10 questions)

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